

Furthermore, I have no idea if SLI is impacting performance, but I had it enabled to play around with the dynamic resolution mod, and so I've not yet bothered to disable it.

While I do like being able to more easily run the game in a custom resolution using DX11, I'd like to believe that exclusive fullscreen on DX9 frees up some CPU, as well as give me more VRAM headroom for running 300% dynamic resolution to practically eliminate all aliasing. I've tried both DX11 and DX9, and, as far as I can tell, the performance is very similar, if not the same. Those mods, and all the others that came before them, along with the asset creators who've been here all along, are just a testament for how a modding community can help keep a game alive for many years.įinally, I don't know what FPS I could expect with my system, and there's a bit more testing I'd like to eventually do, but I'm overall quite happy with just reaching 40 FPS and seeing the simulation run quite smooth-I'll include my specs below for anyone looking to compare. I think it's great that we're seeing, even today, more complex "overhaul" types of mods, like Node Controller, Intersection Marking Tool, the craziness that is CSUR, the current WIP of the create-a-road-on-the-fly mod (EX: 1| 2), and now this FPS booster. The only downside, and this is of no fault of your own, is that it took this long to reach this point, when a mod such as this could've (and likely would've) benefited this game and its community so much more had it appeared years ago. I don't know what it took to make this happen, or if there are further improvements that could even be made, but thanks for putting the time and effort into creating this. However, this new FPS Booster mod easily gives me over a 50% increase in performance in a city of ~20K that was already chugging along at 18-24 FPS just earlier today, and now I'm sitting above 30 FPS, on average, with an immediate jump to 40+ FPS once I zoom out to a two-tile view. I just fired this game back up a few days ago after having not really played since earlier this year, but was quickly reminded of the disappointing single-threaded performance issues that plague it especially once you begin adding a bunch of mods into the mix.
